With that said, the usual recommendations come to mind: It's super easy to learn, and has the necessary framework for creating RPGs (duh, as the name obviously implies), meaning you'll start focusing on building the game itself much faster than other engines where you would need to take time to prepare the framework for the type of game you wish to make. The nice thing about RPG Maker is that it is incredibly user friendly. ![]() Starting discussions about other engines is definitely not allowed, but in the case of just considering a variety of options I don't think it hurts (I also think the rule is mostly about the many competing engines that are similar to RPG Maker). In fact, I usually recommend MV most of the time, but for a new person just getting started, I think MZ is a better starting point.Ĭoncerning other engines, technically there is a rule against talking about other engines, though I'm not sure how draconian those rules are enforced. There is a debate for more long term projects that are being developed by novice or amateur programmers that perhaps MV is better simply due to Yanfly not obscuring the plug-ins, plus a litany of existing plugins. ![]() It's very similar to the pervious version, MV, but with a large number of improvements to quality of life. If you talking about which version of RPG Maker, I recommend MZ if you are starting out. Are you talking about which version of RPG Maker is the best to accomplish your goal or what game making software is best for accomplishing your goal?Įither way, I'll do my best to answer both: ![]() I hope we are able to answer your questions.
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